sorry everyone that im bugigng but i suck, its the truth...
well heres my problem:
mob
(TAB) verb
(TAB)(TAB) build
(TAB)(TAB)(TAB) switch(input("what turf?")in list Grass","Water"))
(TAB)(TAB)(TAB)(TAB) if("Grass")
(TAB)(TAB)(TAB)(TAB)(TAB) new turf(usr.loc)
(TAB)(TAB)(TAB)(TAB) if("Water")
(TAB)(TAB)(TAB)(TAB)(TAB) new turf(usr.loc)
and the error is:
Final Fantasy.dm:184:error:build :invalid proc definition
sorry everyone for bugging you....
ID:178463
May 9 2002, 7:45 am
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May 9 2002, 7:52 am
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You need to add () at the end of "build".
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In response to Nadrew
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i did that, now it says
Final Fantasy.dm:187:error:turf:undefined var Final Fantasy.dm:189:error:turf:undefined var |
Redslash wrote:
sorry everyone that im bugigng but i suck, its the truth... Do this please: switch(input("what turf?")in list (Grass","Water")) --Lee |
In response to Mellifluous
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so you don't wan't me to put "(TAB)" in there?
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In response to Redslash
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Redslash wrote:
so you don't wan't me to put "(TAB)" in there? Yea the tabs should be there but you missed out a left parenthesis "(" next to the Grass ^_^ |
In response to Redslash
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I think you need /turf instead of just turf but I could be wrong...
And your original problem was that all procs & verbs are declared like this: procname() verbname() even if you pass no vars. |
In response to ShadowWolf
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OMFG!!!!!
mob verb build() switch(input("what turf?")in list("Grass","Water")) if("Grass") new /turf(usr.loc) if("Water") new /turf(usr.loc) this works! thx shadow wolf! |