ok i want to make a mob that u can't attack at all. how would i do that? i'm thinking i need a Var for that but i don't know.
Thanks
ID:178452
May 11 2002, 3:45 am
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In response to Skysaw
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i use "Take Damage" and "attack" is the veb to attack i want it to be so even if u click attack by the mob the mob doesn't take the damage
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In response to Alienman22774
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Alienman22774 wrote:
i use "Take Damage" and "attack" is the veb to attack i want it to be so even if u click attack by the mob the mob doesn't take the damage mob proc take_damage() // do damage routines here // mob/unattackable // invulnerable mob take_damage() // proc is overridden, so nothing happens |
That all depends on how you handle attacks in your game. If all your mobs had a proc "get_hit()," for example, you could simply override the proc for that mob. Or if you're going off of "Click()," simply override that for the mob.
How do you define an attack?