Ok another question lol, anyway back to other questions I'm trying to delay movement and actions. So I get my delay():
proc/Delay()
if(spd == 1)
sleep(30)
then
Move()
usr.Delay()
..()
but when I run the game my players don't move at all.
Please help thanks again.
ID:178442
May 12 2002, 1:14 pm
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Jinks wrote:
Ok another question lol, anyway back to other questions I'm trying to delay movement and actions. So I get my delay(): Move() usr.Delay() ..() // indent this |
In response to Kappa the Imp
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You version won't help unless there is some way to set speed to a different value (or if that is even desireable). Otherwise, the parent Move() proc will never be called, and movement still won't occur.
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In response to Skysaw
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thx I got the move to work right.
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-Kappa the Imp