I've only been using dm for a few days now, but I was wondering if anyone knows how to fix my problem.
The problem is that the program keeps not letting me open maps due to compilation errors, and there seems to be no errors, and I don't understand it. Please help me on this.
ID:178388
May 20 2002, 11:41 am
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In response to Sariat
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Here's what I have so far:
//This is just a test world for a game I'm making called Dragonball Fusion mob icon = 'vegeta.dmi' var HP = 30 Login() verb say(msg as text) world << "[usr] : [msg]" mob/verb/test() var/icon/I = new(usr.icon,icon_state = "vegeta.dmi",dir = EAST) I.Turn(90) //rotate clockwise 90 degrees usr.icon = I turf grass icon = 'grass.dmi' dirt icon = 'dirt.dmi' water icon = 'water.dmi' world turf = /turf/grass It was showing the map, and then started to only show black, and I'm not sure why...any other problems that you can see? I know it's really bad.. |
sorry I forgot to answer your question...I found out about this from someone on aol who plays dragonquest
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In response to Zerosen
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It's black because you haven't mapped anything. White panel show's all atoms coded in; you will see it when you open map. Then click on one then click the map. Works Miracles
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In response to Super16
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I put turfs in my map if thats what you're talking about.
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In response to Zerosen
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Did you change any paths after you put them in the map. If you did you'll have to change the path in the map to the new path.
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In response to Sariat
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I was also thinking about making either a megaman rpg type game or a final fantasy type one...if you have any ideas please tell me
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In response to BurningIce
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I think I might have...thanks
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In response to Zerosen
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Megaman would be fun, not terribly original but a new idea for BYOND.
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-Unofficial BYOND advertiser who needs to be Official BYOND advertiser for he advertises BYOND, Sariat