I was wondering how you would make it so that, when a player bumps into certain objects, things can happen that affect the player. For example, you bump into a sign object, and it says, "DON'T BUMP INTO ME YOU FOOL!" or..erm...something like that to the player...
- Joe
ID:178213
Jun 8 2002, 3:19 pm
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In response to Polatrite
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Thanks Polatrite! That really helped me out.
-Joe |
Bump(A)
A.Bumped(src)
atom/proc
Bumped(A)
Now, just goto your sign object....
obj/sign
Bumped(M)
M << "Hey, don't bump into me!"