ID:178213
 
I was wondering how you would make it so that, when a player bumps into certain objects, things can happen that affect the player. For example, you bump into a sign object, and it says, "DON'T BUMP INTO ME YOU FOOL!" or..erm...something like that to the player...

- Joe
atom
Bump(A)
A.Bumped(src)

atom/proc
Bumped(A)

Now, just goto your sign object....

obj/sign
Bumped(M)
M << "Hey, don't bump into me!"
In response to Polatrite
Thanks Polatrite! That really helped me out.

-Joe