I need an efficient way to change icon_states for each different item that can be equiped, for example this is my code:
obj
weapon
Psion_energy_rod
icon = 'weapons.dmi'
icon_state = "rod_blue"//disregard this icon_state
var/Equiped = 0//if 1 item is equiped...
if (src.Equiped = 1)
if (usr.icon_state = "blonde")
usr.icon_state = "blonde_rod_blue"
if (usr.icon_state = "black")
usr.icon_state = "black_rod_blue"
and so on, very space-consuming and inefficient. This must also be written again for each item, and if my character has armor equiped along with the item, then I must write this again for each possible combination. What I need is something like:
var/weapon_state = usr.icon_state+"_rod_blue"
if (Equiped = 1)
usr.icon_state = weapon_state
or something along those lines would be great. That way I could have armor equiping act the same way, and just have 2 exact duplicate icon states for each combination, like:
icon_states:
"blonde_rod_blue_robe" and "blonde_robe_rod_blue"
would be the exact same, only serving different
orderings of equiping. I can't bang out a decent system for this though as the above doesn't work. Can someone tell me why or what else I might be able to do?
Thanks guys, Vercingatorix
ID:178143
![]() Jun 14 2002, 8:57 pm
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Hey thanks, that just opened a few doors. Also, if you aren't too busy, could you help me with an enter verb for doors, it seems like it would be very simple but I am stumped. I am having lots of trouble in the world-to-world area. I read the guide's portion on it a couple times and I think I read some stuff here but I can't remember where.
Thanks again, Vercingatorix |
Im Still a Newbie Myself but i think this will solve the Door thingy,just Change it Into a Verb Process since i like Using click,and if you want it to only be able to open when your next to it set an oview.
turf/Door icon = 'Turfs.dmi' icon_state = "Door" density = 1 Click() icon_state = "DoorOpen" density = 0 sleep(15) icon_state = "Door" density =1 ..() |
Or you could use overlays, which would work better. I haven't used them before, so ask someone else about them.
[edit]
Or, you can look up overlays by pressing F1 in DM