mob
Bump(mob/M)
if(M == mob/Enemies)
M.loc = locate ("Map2")
src.loc = locate ("Map2.1")
BeginBattlePhase()
Problem description:
How would you make it so that if you bump into an enemy you begin a battle if it isnt another player? Would I be able to use the Bump() proc for this or i have to use something else.