How do you improve this verb so that, if it had previous owners, the owners lose the city? But leave the new owner.
City_claim()
set src in oview(1)
usr.City += 1
usr << "[usr], you conquered a city!"
usr.Population += 100
usr.City()
ID:178104
Jun 20 2002, 11:20 am
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In response to Lummox JR
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Well, City is a var in my game. The proc that keeps track of the Cities' conquering is:
mob/proc/City() if(usr.City == 7) world << "WINNER: [usr]!" usr << "YOU WIN!" usr.City = 0 world << "Cities reset!" usr.Experience += 10 usr.wealth += 100 |
That all depends on how you keep track of who owns which city. You didn't include any of that code.
There doesn't seem to be any reference to the city being taken over, which would matter because it's the only way to tell who owns it.
Lummox JR