ID:178062
 
Uhm...I didn't get any bugs with this or anything...I just wanted to see how other's thought it looked. I guess you guys could point out bad programming practice too! Err...guess I'm kind of bored. It's supposed to cause some lag when a player moves, which it does... *shrugs*

client.Move()
if(usr.NoMove == 0)
usr.NoMove = 1
sleep(4)
usr.NoMove = 0
..()
else
return 0


Thats good, just do this:

if(!usr.NoMove)