First how can i make a moving obj stop when it hits something,
Second how do i call the bump proc for said moving obj,
Any help would be, well, helpfull.
ID:177970
Jul 7 2002, 12:53 am
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Jotdaniel wrote:
First how can i make a moving obj stop when it hits something, You can do this by making both objects dense. Bump() is called if there is a dense blockage. |
Say this obj thats moving is a bullet, How do i get the bullet to hit a target in its path? i can get it to hit the target but i dont know how to make it affect the target, like do damage. any help would be appreciated.
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In response to Jotdaniel
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Look at Nadrew's wall damage system http://www.byond.com/hub/Nadrew/nadrewswalldamagesystem it should explain your problem.
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In response to DBZ Kidd
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Thank you.
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obj/moving_thing
density=1
icon=''
icon_state=""
Move()
src.walk_rand()
Bump()
Move(null)