mob/var/mute = 0
var/word = ""
var/guessed = 0
var/setw = 0
mob/Login()
. = ..()
world <<"<b>[usr] Joins"
usr <<"To guess just type the word you think is the set word with say!"
usr <<"Don't use bad words as the set word or your baned"
mob/Logout()
. = ..()
world << "<b>[usr] Leaves"
del src
mob/verb/say(T as text)
if(T == "[word]")
if(guessed == 1)
..()
else
guessed = 1
world <<"<b><font size = 3>[usr] guessed the word!"
world <<"<b>Please wait.."
sleep(50)
world <<"The word has been cleared."
world <<"Someone set the word!"
setw = 0
word = ""
else
world <<"[usr] says, [T]"
mob/verb/set_word(T as text)
if(setw == 1)
usr <<"The word has been set, Might wanna guess!"
else
if(!T)
return 1
else
setw = 1
word = "[T]"
world <<"The word has been set by <b>[usr]</b>!! Guess away!"
hint_give()
proc/hint_give()
if(setw == 1)
//what here to show like the first letter of the "word" var and the like wo_ _ then w o r _ every min..and if it reaches the full word..make it stop giving hints!
sleep(520)
hint_give()
else //if the word isn't set..don't do nuffin
sleep(520)
hint_give()
I dunno what to do with the last part(also if you copy this coding, i will email dan. - warning to all the Code Thirsty New coders,)
ID:177935
Jul 13 2002, 12:26 am
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Jul 13 2002, 12:29 am
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First of all, close your tags. Second of all, what are you trying to do?
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In response to Garthor
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like if the var setw is 1 make it do this every min,
hint: [first letter of the word var] sleep(520) hint: [first and second letter] to the world. |