mob
verb
what_to_build()
set category = "Build"
var/newtype = input("What type?")in typesof(/turf,/obj)+"Cancel"
if(newtype == "Cancel")
return
else
if(newtype == "lockeddoor")
var/obj/lockeddoor/D
usr.buildtype = newtype
D.owner = "[usr]"
else
usr.buildtype = newtype
turf
Click()
new usr.buildtype(src)
MouseDrag(typeb,unused,location)
typeb = usr.buildtype
new typeb(location)
lockeddoor
icon = 'turfs.dmi'
icon_state = "9"
var/owner = ""
density = 1
verb
open()
set category = "Door"
set src in oview(1)
if(usr == src.owner)
src.density = 0
src.icon_state = "closed"
else
usr <<"This isn't your door!"
close()
set category = "Door"
set src in oview(1)
if(usr == src.owner)
src.density = 1
src.icon_state = "9"
else
usr <<"This isn't your door!"
If i make a lockeddoor,it doesn't know I am the owner!
ID:177912
Jul 16 2002, 1:44 pm
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Jul 16 2002, 2:04 pm
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That's because usr is a mob, not a text string. Replace it with usr.ckey (or key) and the owner, too.
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I suggest you try this instead:
turf/Click() Then set up your door like this: turf/lockeddoor This should set the owner for you. For an ultra-safe method you may eventually want to use some kind of canonical key/character combo for lockeddoor.owner like "[usr.client.ckey]:[ckey(usr.name)]" so that the mob can be safely deleted and reloaded later. Lummox JR |