ID:177910
 
How do I stop that? It deletes the old one.
The only way one turf can overlay another is if the second turf has transparent parts.
In response to Nadrew
it has transparent parts, still it deletes it. Plus I mean its something using var/turf/whatever/S = new(usr.loc) coding.
In response to Buzzyboy
I get that error also, I just have to do it manually in the map editor to get around it.
In response to JordanUl
mine is kinds about making stuff.
In response to Buzzyboy
Then do overlays, not new turfs. One turf per coordinate. Period. No exceptions.
In response to Garthor
You can't!
In response to Buzzyboy
You can't what?
In response to Garthor
There isn't a var for the turf! All it is
mob/proc/MakeWall()
var/turf/Wall/S = new(usr.loc)
S.name = "[usr]'s Wall"
mob/proc/MakeGround()
var/turf/SideWalk/S = new(usr.loc)
S.name = "[usr]'s Ground"
mob/proc/MakeDoor()
var/turf/Door/S = new(usr.loc)
S.name = "[usr]'s Door"
In response to Buzzyboy
That should work. What's your problem with it?
In response to Garthor
II fond the problem. Fire helped me out. It appears you should use OBJS!!!
In response to Buzzyboy
Uhhh... no duh?
In response to Garthor
Shut up Garthor!
In response to Buzzyboy
no, YOU shut up!
In response to Garthor
make me.
In response to Buzzyboy
Garthor, and Buzzyboy. Personal insults are not allowed on these forums, period. Abide by the standards of these forums, or find somewhere else to sling insults at eachother.

Alathon\\
In response to Alathon
Alathon wrote:
Garthor, and Buzzyboy. Personal insults are not allowed on these forums, period. Abide by the standards of these forums, or find somewhere else to sling insults at eachother.

Alathon\\

I believe that AIM was made for that purpose