ID:177786
Jul 28 2002, 1:24 pm
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I`ve read about the animate movement var, but how do i use it?
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In response to Ter13
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Actually its more like a four option toggle.
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In response to Exadv1
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oh, really? kickin, didn't read that part...
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In response to Exadv1
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Exadv1 wrote:
Actually its more like a four option toggle. And plus, all programmers should know what boolean variables are, not just C++. |
In response to Ebonshadow
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wheeeeee!!!! I feel stupid!!!! would it make you guys any better if I put a big bull's eye sign on my chest? or are you guys done?
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In response to Ter13
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Ter13 wrote:
wheeeeee!!!! I feel stupid!!!! would it make you guys any better if I put a big bull's eye sign on my chest? or are you guys done? I, by no means, intended to make you feel stupid. I was just stating the fact that just because the term "boolean" doesn't appear much in byond programming, doesn't mean that other's shouldn't know what it means. |
In response to Ebonshadow
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true, but then again, 90% of the portals leading to BYOND are on DBZ websites, and 5% are on RPGmaker2000 forums... I make dure of that last one. 70% of BYOND users probably don't know what C++ is.
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In response to Ter13
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Ter13 wrote:
70% of BYOND users probably don't know what C++ is. I think that's a bit of an overstatement. C++ is quite widely known, as it was a very popular language, and still is. |
In response to Malver
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just walk up to a DBZer and ask about C++, you'll get your answer, it's probably closer to 30%, but 1 excptionally ignorant and stupid person can make it seem like more, and there are a LOT of those out there.
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client
animate_movement = 0 //sets it to off