ID:177731
 
I make when someone logins it makes a new mob/pet behind them..then make it follow them?
There is something called a reference. We open the reference and skim it for things of relevance. In this case, it is creating new mobs. Hmm... Keyword is 'new'. So we skim the reference for the word 'new' until we find it. Then we read the information under all links titled 'new' until we understand it. After that, we resume creating our game.
In response to Mertek
mob/Login()
. = ..()
world <<"<b>[usr.key] Joins"
new/mob/pet(usr.x,usr.y - 1,usr.z)

mob/Logout()
. = ..()
world << "<b>[usr.key] Leaves"
del src

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In response to Siientx
That's very nice...Is there a problem or something?
In response to Mertek
Yes...Did you even read the first post?

"then make it follow them?"
Look up the walk_to proc.
In response to Siientx
Yeah. Never said I would help you with everything. You know, sometimes if you want things done right, you've got to do them your self.
In response to Mertek
How do you do it yourself when you don't know HOW TO do it?

If your bored..don't spend time smart mouthing people on the forums.go fall off a cliff or something else.

[Added]

Also i didn't ask for the code,I asked how would i?

"I make when someone logins it makes a new mob/pet behind them..then make it follow them?"

I already knew how to Make the mob.

I don't need some cheap newbie smart mouthing.
In response to Siientx
Ill try to give ya some help if you still need it go to http://www.byond.com/hub/ hub.cgi?qd=hubIndex;hub=794;channel=620 or search for Petting Zoo Demo.......

-FireGuy