Hmmm...got me stumped on this one. Alright, I want an obj (wall) to be dense to CLIENT and NPC (monster). Easy...right? I can do that. But I need another obj (let's say "coin") to be dense for clients (for BUMP proc to pick it up) but not dense for monsters. I knew how to do this before...but haven't used it in...well...a few months. Any ideas?
::DBHavenMaster::
ID:177261
Oct 2 2002, 2:50 pm
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In response to Sariat
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I don't see any code, so how can there be a problem with it, Sariat?
In the Enter() proc, return 1 allows movement, return 0 disallows it, and calls Bump(). It'd probably just be easier to use Entered() to pick up the coin for clients. Remember, use Enter(atom/O) and use O, never, EVER use usr in the Enter() or Entered() procs. |
Also, this should be in code problems...