ID:177229
 
How do you upload the game you made to where people can run their own game and host it?
Hub link on the left.
In response to Garthor
i tried uploading and i dont know which to upload in

Game or other item for players
Tutorial or documentation for new developers
Source code demo or snippet
DM library or resource for inclusion in other projects
Host server.
Publication/pager channel.

i did publication/pager channel
and game or other item for players

but when i host my game from the file it appears in the raw section and there is no icon or banner or anything just the title and there is no option to run your own game or anything.



HELP!
In response to Miraiman
Miraiman wrote:
i tried uploading and i dont know which to upload in

Game or other item for players

Well, I can understand your confusion. It's not as if it's immediately obvious that games should be uploaded as games.

Publication/pager channel.

i did publication/pager channel
and game or other item for players

A publication or pager channel is where you create a hub entry that's a channel of your own, to hold your games (or others' games) and other items. This isn't what you want.

but when i host my game from the file it appears in the raw section and there is no icon or banner or anything just the title and there is no option to run your own game or anything.

Three things you need to do:

  • In your game, set world/hub to "myname.mygame"; take out spaces.
  • To make your game downloadable via a Run link, in the hub entry you need to provide a .zip package for people to download. To make this .zip package, go to Build | Package Files in Dream Maker, and package your world executable files.
  • In the hub entry, select "distribution" and choose a channel to submit your game to. It must be downloadable or regularly hosted, and be of a fairly decent quality, to be accepted. Once it's in an official channel, it will no longer appear in BYOND.Raw, and instead will appear in Games Live!

    Lummox JR
In response to Lummox JR
You'd think people could read the directions while uploading items onto the hub, but NOOOO....
In response to Lummox JR
<In your game, set world/hub to "myname.mygame"; take out spaces.

Do you mean in my game coding?if you do where at,where i name the world?

<To make your game downloadable via a Run link, in the hub entry you need to provide a .zip package for people to download. To make this .zip package, go to Build | Package Files in Dream Maker, and package your world executable files.

I did this it worked.

<In the hub entry, select "distribution" and choose a channel to submit your game to. It must be downloadable or regularly hosted, and be of a fairly decent quality, to be accepted. Once it's in an official channel, it will no longer appear in BYOND.Raw, and instead will appear in Games Live!

This is what I really don't get,there is no distribution option in the 'hub entry.
In response to Miraiman
Miraiman wrote:
[snip]
This is what I really don't get,there is no distribution option in the 'hub entry.

The distribution options are on a different page. Look above the settings you made. You'll see "listing | content | distribution | subscribers | delete hub entry | banner ". Click distribution.
In response to Miraiman
Miraiman wrote:
Do you mean in my game coding?if you do where at,where i name the world?

hub is a var belonging to world that tells BYOND what your game's hub entry is. So the answer to your questions are yes, in your game's code, and yes, if you want to be organised (you can actually just stick the line <code>/world/hub="Maraiman.Blah"</code> anywhere in your code, but organised = good).

--Crispy, who couldn't organise a... something that's really easy to organise... even if his life depended on it.
In response to Crispy
--Crispy, who couldn't organise a... something that's really easy to organise... even if his life depended on it.

A sentence? :-)

-AbyssDragon
In response to AbyssDragon
AbyssDragon wrote:
A sentence? :-)

Yes, that something like. I mean, like something that. I mean - oh, nevermind... :p