ok so here is what I want to do. every player in my game has a rank i.e captain, admiral, cadet. what I want to do is have that rank show when the people chat.
admiral treasurecat: like this.
this is what I have
mob/verb/say (msg as text)
world << "[usr]: [msg]"
I was trying to think of the best way to do this right now the rank is being treated as an object and being held in the inventory. If there was a way to list that object in the text
mob/verb/say (msg as text)
var/contents/object/rank = rank
world << "[rank][usr]: [msg]"
I know this wont quite work but maybe you have a better ideah of what im trying to do.
does anyone have any suggestions on how I could get this done?
ID:177219
Oct 12 2002, 7:48 pm
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Oct 12 2002, 7:49 pm
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Maybe by setting it to a simple var?
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Assuming all ranks are of type Rank with a parent_type of /obj (which you should do like this:
Rank parent_type = /obj Private Private_First_Class //etc ), then you should do... mob/verb/say(msg as text) if(length(msg) > 600) return var/Rank/R = locate() in usr world << "[R.name] [usr]: [html_encode(msg)]" I made a few changes, which all games should have: bolding of the name, html_encoding, and spam protection. |
In response to Nadrew
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yes I thought about that too but im having problems with the var as a text string
example mob/var/rank = cadet I havnt gotten this to work it wont let me set the rank vaule to cadet. what do I need to do? |
In response to Treasurecat
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Treasurecat wrote:
yes I thought about that too but im having problems with the var as a text string mob/var/rank="cadet" ~ Kyle |