ID:177167
![]() Oct 21 2002, 7:26 am
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i have bad guys that are mobs, and humans that are mobs, i want to know if i could use sort of a bump proc to make it so when the mob with a certain icon (badguy) collides with that also has a certain icon (goodguy). the bad mob take off hit points to him
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Annoying
Bump(atom/O)
if(istype(O,/mob/Player))
O:HP -= 1
view(src) << "SPLOIT!"