ID:177134
 
Well, I'm making a team-based game, and in it I use the mouse as the target basically, clicking where you shoot.
Though, there's one problem, i.e. I don't want the character to be able to shoot behind them. Just directly to the side coming inwards to directly in front, but I'm not sure how it'd work.

Oh, and does DM have anyway of creating 'transparent colours/colors' (E.G. the bullet-dodging from 'The Matrix', or an after-image as in Dragonball?)
Transparent pixels are a no-no. Try taking a look at my dithered icons demo though, it can be used to give you somewhat what you want. Also, the 90 degree firing arc in front of a person would be...

if(get_dir(src,M) == src.dir || turn(src.dir,45) || turn(src.dir,-45))

But that's psuedocode. Use the turn() proc.