ID:177106
 
walk_towards(Mob,usr)

Im sure you know what this does so im not going to explain it.. The problem is..I when the mob follows the usr and the usr goes enters into a turf that sends him to another map.. the Mob won't go there with him.

Is there any way to make it towhere it will do that?
You'll probably have to re-write pathfinding. Another alternative is to keep track of the usr's last location, and use step_to instead. Also, you could check for a Z change in Move(), flag the turf, and have the mob move there instead, then once he's moved there, continue hunting down the player.
In response to Garthor
Im doing it in a verb like this..
Make Follow(var/M as mob|obj in oview(5))
walk_towards(M,usr)
world << "[usr] is making [M] follow him!"