ID:177025
 
I have my monsters on a wander system, but I dont know how to slow them down...heres the code
"
mob/New()
if(wander) walk_rand(src)
..()
"
I have that then in each monster code i put "wander = 1" it works but they go too fast! How can I slow it down!
By looking up walk_rand() in the reference.
XzeroX wrote:
I have my monsters on a wander system, but I dont know how to slow them down...heres the code
"
mob/New()
if(wander) walk_rand(src)
..()
"
I have that then in each monster code i put "wander = 1" it works but they go too fast! How can I slow it down!

walk_rand() takes another argument for the delay between moves. You probably want to slow this down to 5-10 or so.

Lummox JR
In response to Garthor
they have a good point, but if you really want to make it slower, you could use step_rand()
In response to Magnus VI
Watch out, this guy is prone to paging you and swearing at you for giving him anything except for the exact code required to do what he wants.