ID:177003
 
I have been doing a good deal of coding recently, but not quite expert yet, but I never have figured out how to get a BMP into your game?
Two options, you can import the bmp file into a dmi file, thus splitting the bmp into 32x32 pieces if it is larger than 32x32, or you can move the bmp to the folder your game is in, and have that bmp be the icon for an object representing it, which you can then place on the map.

obj/my_bmp
icon = 'my_bmp.bmp'

The my_bmp object will be about the size of the original bmp, so all you'll have to do is place it on the map. I would suggest the first approach, becuase bmp files tend to be quite large, thus increasing the size of the download for the player. A single bmp for a title screen would be ok, I guess, but I would still probably convert it over to a dmi file.

~X
In response to Xooxer
ah thanks =), you need to start a tutorial so that noobies like us wont be asking stuff like dis! ;P