ID:176839
 
I can make a Ki attack that does damage. All The Ones I make don't work.
Some of them are kinda hard to do, but start with the easy ones and work your way up to the better ones. You'll be dealing damage in no time.

http://www.geocities.com/thekiwarrior87/index

In response to OneFishDown
can sum1 tell me a plain simple one that saves the char's position items and stats
In response to Koolguy900095
Koolguy900095 wrote:
can sum1 tell me a plain simple one that saves the char's position items and stats

Maybe they have a Ki thingy to do that.

http://www.geocities.com/thekiwarrior87/index
In response to OneFishDown
Well Fish, Your funny. I wanted a Ki Technique Code that I could use in my DM world. Now, someone help me with one of those please.
In response to Kamion
mob/verb/KiBoomy(mob/M)
world << "[usr] uses a KiBoomy!"
del(world)
In response to Kamion
Unfortunately not all of us un BYOND are familiar with Ki attacks, especially the one you have in mind. I can't read your mind, but I am guessing that you want an attack that is ranged, hits a player in view, deals damage, has some visual effect, and consumes mana/MP. there is a simple attack verb in ZBT; I'm sure you can change the name of it to 'Ki Attack'. Gor the ranged part, you set it to mobs in oview(), and the misual effect could use the flick() and/or misile() procs. Look them up in the DM reference. Taking up mana/MP is just another var. You would need to, when they use the Ki attack, check if they have enough MP, if so the attack is performed and MP is subtracted.

In the future, be more specific about what you want code to do. Tell us you need an attack verb, and tell us who it targets, what kind of visual effect you want, etc.
In response to Garthor
hey howcome whenever i use the kabomy my game goes away?!?!?!?! LOL