![](http://files.byondhome.com/Oasiscircle/abilityalch.png)
Bramble Shield is looking sharp!
Finally some of the truly different features that will really make the game-play unique from traditional Alchemist. Abilities are "equip-able" in the way that you choose 3 Abilities to use for your battles. Each Ability either has a Mana Cost which is shown graphically or is "Passive" and has effects that occur throughout or at the beginning the game without needing to be activated. There are shops to buy Abilities and other customizables that need to be found by defeating Dungeons. These shops will be the same as a Dungeon on the overworld map and will contain a small subset of possible Abilities for purchase. There is also the Ability Raffle which for a set price you receive a random ability based on it's Raffle Chance after you receive it. As the number of Abilities grows, the Raffle Chance will go down significantly. There are going to be so many Abilities to make, but obviously I'm saving all content creation until the end.
What do you guys think, any Ability suggestions? :)
Akto's Revenge
Passive
Buy/Sell Price: 1000/1 GP
Chance: 0.01%
Akto has lost so many games of Alchemist that his rage and fury has given the small chance of victory. This passive instantly wins the game if it activates at the start of a match.