ID:176769
 
I need to figure out how to make some coding that will disable movement from the keypad but not all movement.
if i have:
mob
Move()
return 0

then i can't use my click-to-move system.
I have tried to go through all the directional procs, but that doesn't work; the mob can still be moved with the keypad.
You need to override the default client verbs that are called when the player hits the keys, and set them to do nothing:
client
North()
South()
East()
West()
Northwest()
Northeast()
Southwest()
Southeast()

-AbyssDragon