how could i have a code that
1) lets the character save everything about him (all his vars etc)
2) lets the character load " "
3) lets the character delete " "
4) saves everything on the world map and everything about the world map with each player's save, so if something on the world map changes, it stays that way forever on a particular saved game
ID:176716
![]() Dec 17 2002, 1:12 pm
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2) Read()
3) fdel()
4) Saving the world map requires looping through every obj/mob/turf/whatever in the world. If your map can change frmo it's original state, it would be way to laggy to save it all, and griefers would simply save over and over to lag everyone. But, to save everything, create a list of objects you want to save, and save their X/Y/Z vars with them.