ID:176706
Dec 18 2002, 12:19 pm
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How would i make it so when you party with somebody you gain the same exp as them? Thanks in advance!
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In response to Sproget
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basicly what im saying is make the icons before codeing them :P
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Koolguy900095 wrote:
How would i make it so when you party with somebody you gain the same exp as them? Thanks in advance! Do you have a party system? I've never made one but I'd imagaine that a mob would have some sort of var holding a reference to who they are parited with, probably a list. When a player gains experience, you add the experience to everyone in that list. I don't know how your party system works or how your combat system works, so that's about all I can say. |
In response to Sproget
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Sproget wrote:
? ....Why did you tell me this? |
In response to Sproget
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Its just giving you errors because it cant find the icon files. You can make the icons after you make the code that uses them. Just dont expect to be able to compile and run until youve got a icon to use.
-DogMan |
In response to Dog Man
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Dog Man wrote:
Its just giving you errors because it cant find the icon files. You can make the icons after you make the code that uses them. Just dont expect to be able to compile and run until youve got a icon to use.Im not getting errors....i think you replied to the wrong post |
In response to Koolguy900095
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No, I replied to Sproget's oddly out of place post.
-DogMan |
In response to Dog Man
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i know, i was talking to him :P
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well anyways i think this dm lauguage is a bad behaveing
code maker :P
if u put this
world
mob = /mob/player
mob
player
icon = 'player.dmi'
turf
grass
icon = 'grass.dmi'
floor
icon = 'floor.dmi'
wall
icon = 'wall.dmi'
opacity = 1
density = 1
wall2
icon = 'wall2.dmi'
opacity = 1
density = 1
or what ever u write if u make the icons after codeing the system will mess up so DONT DO THIS