I don't remember what to set the view as. Please help.
mob
verb
kick(mob/M in view(1))
set category = "Fight"
flick("kick",usr)
var/damage = str - M.def
M.Hurt(src, damage)
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view() is a procedure that includes everything within the specified view.
oview() is what you were looking for, it includes all but the actor.
Lance
...Guardian of Dragons...