mob
proc
Deathcheck(mob/M)
if (src.health <= 0)
world << "[src] has been killed by [M]"
M.exp += 35
src.health = src.maxhealth
usr.Level(src, lvl)
else
health -= damage
That is my Deathcheck code. It works, but it doesn't make the person die until the hit after he is at or below 0 for some reason. If you need the other codes let me know.
ID:176384
Jan 19 2003, 8:49 pm
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