Im trying to code it so if the eye client is on a certain mob you get a verb...my code is:
if(usr.client.eye == mob/units/soldiers/Commander/)
Return_to_char()
usr.client.eye = usr
Why doesnt it work? should i make a variable and have it check that instead? Thanks in advance!
-Crio
ID:176337
Jan 23 2003, 12:59 pm
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In response to Crispy
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where do iindent it
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In response to Koolguy900095
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Indenting is covered in every beginner tutorial. If you don't understand it, go back and read the tutorials again.
It also depends on what else you've put there. Show me the code around that part and I'll be able to correct it for you. |
In response to Crispy
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i'ved moved it to ALL spots...still dont work
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In response to Koolguy900095
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If I can't see code, I can't fix it.
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In response to Crispy
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i showed u the code in the first post
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In response to Koolguy900095
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Use your eyes! Actually take the time to READ my posts, goddamnit!
Crispy wrote: It also depends on what else you've put there. <font color=white>Show me the code around that part</font> and I'll be able to correct it for you. Sheesh. I don't know why I bother. |
In response to Crispy
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mob |
In response to Koolguy900095
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You need to use istype().
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In response to Garthor
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i did just not in that bit of coding cuz i just copied it from the first post and put it there
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In response to Koolguy900095
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You have to put statements INSIDE procs/verbs. They simply do not work outside of them. Duh.
<code>verb Return_to_char() if(usr.client.eye == mob/units/soldiers/Commander/) usr.client.eye = usr</code> There, now it's indented properly. I haven't fixed the problem you originally posted about - you should have enough brains to work it out from the instructions I gave you in [link] |
In response to Koolguy900095
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it says this in my dream maker:
mob but i dont like posting every bit of my coding |
In response to Koolguy900095
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verb
if(istype(usr.client.eye,/mob/units/soldiers/Commander)) Return_to_char() usr.client.eye = usr This above is incorrect. Why? You have an if above the proc! This is correct: verb Return_to_char() if(istype(usr.client.eye,/mob/units/soldiers/Commander)) usr.client.eye = usr try that. should compile just fine. |
In response to Ghaleon
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BUT i want it so it only shows when the eye is on that guy NOT all the time...
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In response to Koolguy900095
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Then you have to add/remove the verb at runtime, or attach the verb to the mob you're watching.
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In response to Koolguy900095
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Not possible.
Well, actually it is possible, but it's annoying to do. :-) Look up the <code>verbs list var</code> in the reference. (Press F1 while in Dream Maker.) |
Why does everyone seem to have this problem?
You're trying to compare the client's eye (which is assigned to an atom), to a type path. You can't. They're completely different concepts.
What you want to do is find out whether the eye is set to a certain TYPE of atom:
<code>if(istype(usr.client.eye,/mob/units/soldiers/ Commander))</code>
You also have an indentation problem there.