mob/var/StatVar obj StatPanelApparition Click() if(usr.Stat) usr.StatVar = 0 else usr.StatVar = 1 mob/Stat() if(src.Stat) statpanel("Boo") stat("Ghost") <dm> [EDIT] Of course, your going to have to add the screen_loc and everything else needed for the object to appear on the screen. [EDIT] Oopsy, I did a something wrong, it's fixed now.