ID:176305
Jan 26 2003, 4:45 pm
|
|
So if certain mobs move in water and/or rock they can move? but others cant go on it (example: a boat going in water, but others cant)
|
Jan 26 2003, 5:24 pm
|
|
In response to Weedman
|
|
how do i make it so the density is one tho...cuz at he start of the game it randoms ur starting spot and i dont want them to go on the water
|
In response to Weedman
|
|
Weedman wrote:
<code> > turf/Water > Enter(<font color="#ffffdd">atom/movable/</font>P) > if(istype(P,/mob/boat)) //if its a boat > return 1 //allow it > else //if not > return 0 //don't allow </code>Look up Enter(). Also, I don't think you closed the DM tag... you should. As for the density question... perhaps use another variable? turf/ Then check in your random location proc if canstart == 0. If it does, he/she can start there. For the water, use canstart = 1 and density = 0 -<font color="#33ff33">Nova</font> |
In response to Nova2000
|
|
k, tnaks
|
In response to Koolguy900095
|
|
Enter() can be called without actually doing anything. To check if you can enter a turf, just call T.Enter(src). That way it takes into account other mobs, and special conditions.
|
In response to Nova2000
|
|
Actually, you should return ..() to allow movement into the turf instead of return 1. That way, if there is another mob/obj blocking you, you can't move into it.
|