obj
Dragon_Heart
name="Dragon Heart"
icon = 'heartwin.dmi'
New()
..()
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
verb
Take()
world<<"[usr] JUST SAVED THE WORLD BY STEALING THE DEVIL DRAGON'S HEART."
Move(usr)
usr:Resort_Stacking_Inv()
Problem description:
when i type the normal take command i go test and see that the take command dosn't show up , did i do something wrong ? i mean... all takes are working but why not this one ?
here is something works :
obj/emptybook
name = "A Empty Book"
icon='Books.dmi'
icon_state="nothing"
verb
Drop()
Move(usr.loc)
usr:Resort_Stacking_Inv()
view()<<"[usr] drops \his [src]."
verb
Take()
set src in oview(0)
view()<<"[usr] takes \the [src]."
Move(usr)
usr:Resort_Stacking_Inv()
If you want it to appear in the list when 0 tiles away.