ID:176126
Feb 15 2003, 9:30 am
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Whenever i use alerts in my game i get all these little OK messages in DS. Is there any way to fix this.
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Feb 15 2003, 9:46 am
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Show the code, and maybe someone can help you.
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In response to Bischoff
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ok for example i use the code
mob/verb/test() usr << alert("THis is an alert!") it will say OK in the text box |
In response to Jinjo21
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Well if there was no OK, then your alert wouldn't go away, so the yare there for a reason, although you can get rid of it if you add options.
Example: mob/verb/AlertTest() switch(alert("Test","Testing Alert","Yes","No")) if("Yes") alert("You are Correct! We are indeed testing Alert!") if("No") alert("Of Course You Are!") |
In response to Bischoff
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you dont get what i mean. You know where you use your say verbs at? well it says OK there no matter what the options are.
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In response to Jinjo21
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Maybe you aren't explaining it right. It sounds like it's doing exactly what you're telling it to. It's sending usr an alert with a message and an "OK" option to make it go away.
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In response to Garthor
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No No No....
its like i made a verb that does this: mob/verb/test1() usr << alert("HEY THIS WILL SEND AN OK!") usr << "OK" But i dont tell it to to that i tell it to do this. mob/verb/test1() usr << alert("HEY THIS WILL SEND AN OK!") |
In response to Jinjo21
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That's because you are outputting the return value of the alert() to the usr. The alert() returns "OK", which is output to usr.
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In response to OneFishDown
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try putting return 0 at the end of the alert
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