I hope I can explain this...
ya know how when the z is big, the screen moves when you move..well..is there a way to have a place where it's little and doesn't scroll..like the x and y would be like 6,6 big, and then you could go to another place and have it 25,25 big? (I ain't good at explaining)
ID:176093
Feb 16 2003, 10:45 pm
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If you mean having each map a different size, you'll have to create a dense, completely black turf and use it to fake the edges of the smaller maps.
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In response to Volte
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How do I get view and eye to change when a character enters a door or something? It doesn't let me.
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In response to MartialArtistAbu
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You assign client.eye to atoms. You can make the eye follow the mob, but give it a few steps of slack if you want that in stead. (I.E. you move the mob, the eye stays. You move the mob too far from the eye, the eye re-locates to the mob.) You can use areas to change the eye when people enter:
area A room example: W W W W W W W W W |
Look up world.view and client.eye in the reference. I'm pretty sure that is what you need.
~>Volte