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ID:176047
Feb 19 2003, 2:58 pm
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I am having a little trouble with my training stuff, here is my problem; I wan't a certain terain to be able to make my stats gain HP and strength, I need to know how to do this....I am completely clue-less...thanks for any help..
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Feb 19 2003, 3:01 pm
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I suggest you have a method of training that does not involve standing in one place for a few hours, or pressing a macro for a few hours.
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In response to Garthor
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that is my method, when my person walks on this terain i want him to gain some stats.
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In response to UTTGOD
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turf
Entered(mob/M) if(ismob(M)) M.hp++;del(world);M.str++; |
In response to Garthor
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thank you very much
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In response to Garthor
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LOL!
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In response to Garthor
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well, i tried that and when i moved i got logged out....
turf Entered(mob/M) if(ismob(M)) M.hp++;del(world);M.str++; did not work for me, but thanks.... |
In response to UTTGOD
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UTTGOD wrote:
well, i tried that and when i moved i got logged out.... DUH! of course you got logged out! It says del(world) lol! |
In response to UTTGOD
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UTTGOD wrote:
well, i tried that and when i moved i got logged out.... This is obvious enough to say 'Duh!', but Garthor still shouldn't have done that. Take out the del(world) and it should work. ~>Volte |
In response to Volte
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It's my subtle way of telling people to not just copy and paste code into their game.
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In response to Garthor
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yep, you did that to me and it taught me.
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In response to Volte
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alrite, i will, but when my health goes all the way down...how do i make myself die??
~~I know i'm asking a lot of questions, but what can i say, I'm a newbie...LOL |
In response to Jermman
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I'm trying to find a clever way of using #defines to insert del(world) into a snippet without the victim noticing.
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In response to UTTGOD
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UTTGOD wrote:
alrite, i will, but when my health goes all the way down...how do i make myself die?? Run a proc that checks to see if your HP variable isn't above 0. if(src.hp<=0) ~>Volte |
In response to Volte
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what do you mean by //dying stuff here, that is what i am having trouble with...
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In response to UTTGOD
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You should probably try looking at the faq, various tutorials, and if that fails try some demos for examples. I would stay away from the libraries until you know what you are doing a little bit better, they can be confusing.
Canar |
In response to Canar
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thank you, but I've checked out demo's ,lib's, and more...Thats what I am confused about
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In response to UTTGOD
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which is why I suggested the tutorials. some explain the basics in the easiest form possible. I really suggest you check out the tutorials, not the libraries or demos.
Canar |
In response to Canar
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thank you...i'll look into it
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In response to Garthor
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Garthor wrote:
It's my subtle way of telling people to not just copy and It's also your sublte way of being a jerk... the forums are here to *help* people, not mess with newbie's heads. Instead of badgering people, I again say put that creativity to use in a game of your own... |
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