ID:176027
 
I have a category for talking, commands and my stats, but i didnt't wan't to stop there, I tried to add a fighting category but when I did nothing showed up, this is what I have for "Talk" and "Fighting"
set category = "Talk"
set category = "Fighting"

why isn't it working?

Thanks for anyhelp.
Well, you shouldn't use html like that. Especially with a bright colour like yellow.
</senseless_comment>

You can't define 2 categoys for a verb. That would be silly! Unless you want to make stat panels. A little more specific would be helpful. :D

-GDT
In response to GoodDoggyTreat
ok(no colours this time)what I mean is I'm trying to add a fighting tab and when I do, it on't show up, I compiled it, then ran the program but i never saw a "Fighting" tab in my game...that is what I mean
not sure if this is your problem, but set category belongs in the verb, like set src in .........
try that
-
magnus
In response to UTTGOD
Ohh. A verb panel? Just have a verb called "Fiught" or something like that. And set its category to "Fighting". And if its a stat panel you want(The ones with red text) This is the code you might want(Note, you can't put verbs in theese, unless you make a object and put it in the usr's panel.)
mob
Stat()
statpanel("Fighting")
stat(src)//Displays the user's icon,optional. I use this though because its nifty. :)
stat("Stat1","[statvar]")//this displays Stat1 in red text, and statvar in normal text. Note that statvar might not be the stat you might want to use in your game. So change it to the one you want.

Hope this helps.

-GDT
In response to GoodDoggyTreat
GoodDoggyTreat wrote:
Ohh. A verb panel? Just have a verb called "Fiught" or something like that. And set its category to "Fighting". And if its a stat panel you want(The ones with red text) This is the code you might want(Note, you can't put verbs in theese, unless you make a object and put it in the usr's panel.)
mob
Stat()
statpanel("Fighting")
stat(src)//Displays the user's icon,optional. I use this though because its nifty. :)
stat("Stat1","[statvar]")//this displays Stat1 in red text, and statvar in normal text. Note that statvar might not be the stat you might want to use in your game. So change it to the one you want.

Hope this helps.

-GDT

Yes, it helped in a way, thank you
In response to Magnus VI
Magnus VI wrote:
not sure if this is your problem, but set category belongs in the verb, like set src in .........
try that
-
magnus
Hmn..i will, thank you