N/A
My game is having major problem which has been defined as a "Memory Problem." this never used to happen and has started happening after I have created a datum which was my card datum.
The only error I get when this occurs is this but is not related to the problem:
runtime error: Cannot read null.name proc name: Draw (/mob/proc/Draw) source file: Drawing.dm,12 usr: Dev (/mob) src: Dev (/mob) call stack: Dev (/mob): Draw(1) Draw (/obj/dueldisk/mainDeck): Click(null, "map.map1", "icon-x=20;icon-y=11;left=1;scr...")
Now apparently the name is null but there is no way it could be because the name has not been modified what so ever.
Additionally starts being jumpy like a drop in frame rate.
Also, if you post Draw() and the Click() that calls Draw(), it'd be possible to fix that runtime error.