ID:175978
 
I still can figue out how to move the pixels.
I have this so far PLease help
obj
bukujutsu
verb
bukujutsu()
set name = "Bukujutsu"
set category = "Fighting"
if(usr.spar == 1)
usr << "Not while sparring."
if(usr.spar == 0)
if(usr.z == 10||usr.z ==3)
usr << "Some strange force keeps you grounded..."
else
if(usr.flight == 1)
usr << "You float to the ground..."
usr.density = 1
usr.flight = 0
usr.meditate = 0
usr.icon_state = ""
usr.overlays -= 'flightaura.dmi'

else
usr << "You begin to float above...."
usr.density = 0
usr.flight = 1
usr.meditate = 0
usr.icon_state = "buku"
usr.overlays += 'flightaura.dmi'
if(usr.ssj == 1)
if(dir = "NORTH")
usr.overlays += new/obj/ssjauranorth
Coolroman123 wrote:
I still can figue out how to move the pixels.
I have this so far PLease help
obj
bukujutsu
verb
bukujutsu()
set name = "Bukujutsu"
set category = "Fighting"
if(usr.spar == 1)
usr << "Not while sparring."
if(usr.spar == 0)
if(usr.z == 10||usr.z ==3)
usr << "<b>Some strange force keeps you grounded...</b>"
else // OUT OF ALIGNMENT
if(usr.flight == 1)
usr << "You float to the ground..."
usr.density = 1
usr.flight = 0
usr.meditate = 0
usr.icon_state = ""
usr.overlays -= 'flightaura.dmi'

else
usr << "You begin to float above...."
usr.density = 0
usr.flight = 1
usr.meditate = 0
usr.icon_state = "buku"
usr.overlays += 'flightaura.dmi'
if(usr.ssj == 1)
if(dir = "NORTH") // SEE COMMENT BELOW
usr.overlays += new/obj/ssjauranorth


1) if(dir = "NORTH") make the = a == and just NORTH, no quotes, NORTH is a constant. Also, close your HTML tags. And look at the else statement I commented.

Move the pixels? Can you clarify that statement?

-<font color="#33ff33">Nova</font>