runtime error: Cannot read null.def
proc name: Attack (/mob/verb/Attack)
source file: Mobs.dm,145
usr: \[Master GM]Wanabe (/mob/Player)
src: \[Master GM]Wanabe (/mob/Player)
call stack:
\[Master GM]Wanabe (/mob/Player): Attack(null)
runtime error: Cannot execute null.DeathCheck().
proc name: Attack (/mob/verb/Attack)
source file: Mobs.dm,152
usr: \[Master GM]Wanabe (/mob/Player)
src: \[Master GM]Wanabe (/mob/Player)
call stack:
\[Master GM]Wanabe (/mob/Player): Attack(null)
I know what it says cannot read null. thingamigig's but i cant stop it, heres the verbs code, any help?..
mob/verb/Attack(mob/m as mob in oview(1))
set category = "Fighting"
var/hitpercent=50+src.dex
var/hitpercent2=hitpercent-m.Agility
if(hitpercent2>100) hitpercent2=100
if(hitpercent2<0) hitpercent=0
var/hitpercent3=rand(1,100)
sleep(2)
src.Attack=1
if(hitpercent3 <= hitpercent2)
if(src.Attack==1)
var/damage = rand (src.str,src.str*2)
damage -= rand(m.def,m.def*2)
m.attacked = 1
if(damage > 0)
m << "[src] attacks you and does [damage] damage"
src << "You attack [m] for [damage] damage"
m.hp-=damage
src.Levelup()
m.DeathCheck()
sleep(5)
src.Attack=1
else
m << "[usr]'s attack bounces off of you!"
src << "Your attack bounces off of [m]!"
src.Levelup()
m.DeathCheck()
sleep(5)
src.Attack=1
else
return
else
src<<"You missed!"
sleep(5)
src.Attack=1
-Thanks
The first thing to do in your verb is this:
Lummox JR