Question...why doesnt flick work here
obj
Sword
icon = 'sword.dmi'
layer=MOB_LAYER+1
Bump(mob/M)
flick("hit",M)
Im using this in my battle system where it creates the object right ontop of the mob.. but the bump doesnt work.
anyone help?
ETG
ID:175806
![]() Mar 9 2003, 8:40 am
|
|
obj [edit] Oops, messed something up in there. |
well thats not the way my attacking system works so, is there a way i can call a proc or something to check if theres a mob in the objects location?
ETG |
Well it wouldn't Bump() unless you called Move() to move it into place. Clearly the place you need to use flick() is in the proc that creates the sword effect in the first place.
Lummox JR