Is there any way to show a picture on the screen, like using image() but not have it shrink it down to a 32x32! I want my 64x64 or 50x184 image or whatever to show up at that size. Not 32x32.
-Nova
ID:175727
![]() Mar 16 2003, 8:13 am
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![]() Mar 16 2003, 8:23 am
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You can use either png's or bmp's for the images (png's are much smaller) or import an image into a .dmi and as long as you keep the names of the icon_states the same the image will automatically be put back together in game.
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I'm using a bmp right now, it'll be convered to a png later... but it shrinks it to 32x32... that's what needs to stop. I'll try that icon idea though.
--- Nope that didn't work. Still shows tumbnail. I deleted the thumbnail state and then it show'd nothing. The image is a 64x64 and I want to display a 64x64... |
Hmm... are you doing something like this:
mob/whatever icon='image.bmp' if its just the actual icon that will work, if you using it as an overlay kind of thing try making an obj for it and then adding the object to the player as an overlay. |
No, I'm using a:
img = image('test.bmp',locate(5,5,1)) usr << img Except that doesn't work. It displays a 32x32 image. I want 64x64. (Or whatever size the pic is!) |
It will only keep its original size if you place it in the map editor. If you want to create it at its original size partway through the game, you have to loop through all the icon's icon_states (hint: Use the icon_states() proc), and create a new image/atom/whatever for each icon_state.
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