im making a game that you have to get the board all 1 color,shape,etc... when u use all your turns or win the game,it adds to your wins/loses,then reboots,i found out it restarts ur stats when u reboot,whats anither way to randomly change all the "stones" on the field to different places/colors.
plz help
Kablez-=<()>=-
ID:175583
Apr 3 2003, 3:34 pm
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Apr 3 2003, 4:46 pm
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Ah...seems like your using Zilal 3, right?
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In response to Tiko587
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yes i am
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In response to Garthor
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wont work,this what i got for winning:
obj //new obj prototype, stone //a stone, icon = 'stones.dmi' //with the 'stone.dmi' icon assigned Click() //overrides its Click() proc if (usr.holding) usr.holding.loc = loc //puts held stone on clicked stone's square usr.moves++ //increments usr's move number if (ColorChange(usr.holding)) //if ColorCheck() returns 1 to ColorChange() usr << "You've won the game in [usr.moves] moves!" usr.Sc+=5 usr.Wins+=1 world.Reboot()//dont want it |
In response to Kablez
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Instead of using world.Reboot(), loop through the world and change all the stones to a random colour/shape/whatever. As I can't see all of your code, I can't tell you how to do this; if you don't know, post all of obj/stone and I'll probably be able to tell you. =)
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