I have seen in many games lately, a graphical button or menue that attaches itself to the some part of the screen and is interactive, yet doesnt interfere with that the character mob is doing. For example, that mafia game, has little buttons at the top of the screen that let you join and such. I would like to use that concept, except take a it a bit farther, and turn it into a hand of cards. The problem is, I don't know how to create those graphical buttons on the screen. If you think you can help me out, I'd really appritiate it. Thanks.
-Tim
P.S. I would like the buttons to take up more than one tile space. Thanks.
ID:175495
Apr 16 2003, 10:00 am
|
|
Apr 16 2003, 10:03 am
|
|
If you mean like a HUD (which i think you mean) you should look at some HUD demos and/or (if there are any) HUD libs.
|
Not sure about playing runtime PNG/GIFs down on a map, but if you go into the BYOND kitchen and get these ingredents you should be able to bake something up.
- Layers for the cards - Use PNG/GIF for your 64x64 or whatever multiple tilespace cards - pixel_y, pixel_x offset And just lay all this out over a map background, unless your map will have the lazy_eye enabled and be moving around, you don't really need HUD for a static map. Cheers! LJR |
In response to LordJR
|
|
Thanks a lot, I'll try that. I appretiate the help.
|