ID:175431
 
Can i use one small code to make all the icon states turf? Because i have around 25 icon_states for water. And it will get really annoying if i have to do this to every one. Is there a code to get them all to be turf?
Haha, well, it took me a minute to understand what you were asking, but I think what you want is the following:

world
turf = /turf/water


A side note, it's a piece of code, or a code snippet, not "a code", hehe, it sounds like you we're just giving BYOND passwords to unlock our games or something.
I was thinking something different then what DerDragon put, but if it is what I think you mean than you do this.
turf
icon = 'youricon.dmi'
grass
icon_state = "grass"


If I understand right than that should get your desired result
In response to DerDragon
DerDragon wrote:
Haha, well, it took me a minute to understand what you were asking, but I think what you want is the following:

> world
> turf = /turf/water
>

A side note, it's a piece of code, or a code snippet, not "a code", hehe, it sounds like you we're just giving BYOND passwords to unlock our games or something.

no guys thats not what i need, look at what my code is:

turf/water
name = "Water"
icon = 'water.dmi'
density = 1
fall
icon_state = "fall"
tl
icon_state = "tl"
tr
icon_state = "tr"
left
icon_state = "left"
right
icon_state = "right"
bl
icon_state = "bl"
br
icon_state = "br"


now that is only a few of the water icon_states i have, i also have to put in the water fall ones and stuff. it totals to probably over 100 icon_states if you add the funiture icons i have and all this stuff.
In response to Nave
No, what they told you is correct...there are no short cuts in making turfs(none that I know of anyhow). Sorry.
In response to Nave
Maybe this could help.
In response to Nave
Just make a single type of turf/water. In the map editor, select it, and somewhere in the menus there will be a "generate instances from icon states" option. Click on that, and there will be a list of icon_states in a small window on the left.