verb
attack(mob/M in oview(1))
set hidden=1
usr << 'attack.wav'
if(M)
var/damage = usr.str
usr.HP -= damage
flick(M,"hit")
Deathcheck()
here is my deathcheck proc:
proc/Deathcheck()
if(usr.HP ==0)
usr.loc = locate(2,5,2)
usr<< "you have died!"
its simple, so i think that im leaving something out...
Thanks,
~Aleis~
Two problems:
Lummox JR