ID:175301
 
i was looking at the Outside area demo and i was wondering if i could make the weather randon, will anyone give me a tip on how to do this?
var/W=Pick("Night","Day","Rain","Fog")
if(W=="Night")
etc...

That's one way to do it. There's probably a better way, but I think that'd be one of the easier options.
Have an area that is transparent normally. This goes everywhere that is outside.
Make a global looping proc that chooses the weather and set the areas icon state to that. You will need to find a way to get them all to change at once unless you want sort of gradual change..


There is though a demo that does that in demos/librarys
In response to Maz
Maz wrote:
Have an area that is transparent normally. This goes everywhere that is outside.
Make a global looping proc that chooses the weather and set the areas icon state to that. You will need to find a way to get them all to change at once unless you want sort of gradual change..


There is though a demo that does that in demos/librarys

i dont understand im a noob