ID:1752852
Jan 2 2015, 6:23 am
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I liked the spacing on the legs in the previous image. The he is misshapen in this and the arms don't feel relaxed or dynamic. The arms aren't long enough as the hands don't pass the crotch.
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The proportions still need some work, the shading in the legs needs fixing too.
Here's an example of proportion from a similar style: |
Yeah the legs don't indicate much; like, where are the knees for example. However, it is a small character base so it might be too much of an issue. You might want to make sure there is room for the arms and legs to move. Oh, and also overlays like swords and spears if that's going on in your project.
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http://www.spriters-resource.com/playstation/
I feel the head is too small, and the torso is too long, and the eyes are too big for the head. I'd say make the head longer, and the torso shorter. Seriously, there isn't much space for hair overlays, or did you think you'd do a pixel shift or something? The color choices aren't bad except for the 0,0,0 black. Don't do that because it's not natural, unless you're I guess doing something man made.Same with the white. @_@
I reshaped and played with the colors a bit, I love sliders. [._.]'