obj
Crew
Low_Quality
obj1
...()
obj2
...()
obj3
...()
mob/verb
BCrew()
if(src.money >= 30000)
src.money -=30000
if(prob(LowQProb)) // 70% prob low quality
var/wobj = rand(/obj/Crew/Low_Quality)
crewcont += wobj // This is the 2nd inventory
CrewCont()
else if(prob(100-LowQProb))
// ..............................
Problem description:Hi, ive got a problem with the new system that i want to add, the system is a rulette with obj as reward, i want that when the player click a button from the interface, the rewards are /obj/Crew/Low_Quality/.... << all bellow Low_Quality, my problem is that when i spin it i dont get any obj.
How could i do it?